

If things happen in another side, could those animations be performed while moving? Or, at least, is the time freezed during the animations? The game looks great in real hardware! Congrats! This version could have probably less screens that in the 2600, because since the 7800 has not hardware collision registers, every collision have to be coded as boxcollision or coordinate check and that consume a lot more space than in the 2600. Knight Guy games are still my main projects, but I like the idea of make (and finish) little shorts game in between, just like the original Slide boy for 2600 (original Slide Boy was completed in a month or so). Great start, Vlad!įor now it just loops back to 1, but there will be a congrats message in future releases and some throphy screen similar to SlideBoy2600 in final release. Still, I can see this shaping up as another instant 'vhzc' hit. It's not exactly my cup of team, as again, more Knight Guy action/adventure is my thing. Controls of course are responsive as usual, though I completely understand CrossBow's take on it. Regardless, this game looks good, love that your graphics always have a nice depth to them, never appearing flat or bland. I like this game, but all three Knight Guy games I do enjoy even more. Sweet hearing a couple of sound effects I immediately picked up from Knight Guy. Any special timing/score to get a congrats/end of demo message, or regardless of timings and score, it always loops back to Room 1? Survivor ended for trying to beat Room 11 as well, score mode just looped back to Room 1 after Room 16. The mechanic of the game is pretty simple: slide through the room, avoid obstacles, activate some switches and exit the room.Įdited by edged me out by a few seconds as I ended up dying just before hitting the button in the room. I have only tested it on a7800 emulator, so testing on actual hardware would be really appreciated. I have completed a first demo rom with the game mechanics and 16 screens. Thuis week I was away of the computer where I am coding my other projects, so in the meanwhile I spend the time starting to port my game Slide boy in maze land to the 7800. All the 30 rooms finished, including "boss". Slideboyinmazeland_20210512.a78<-CURRENT ROM Corrects graphical glitch in game over screen.
